Transform texture classification
Transform texture classification
Date
1996-05
Authors
Tang, Xiaoou
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DOI
10.1575/1912/5690
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Keywords
Signal processing
Plankton populations
Plankton populations
Abstract
This thesis addresses the three major components of a texture classification system: texture
image transform, feature extraction/selection, and classification. A unique theoretical
investigation of texture analysis, drawing on an extensive survey of existing approaches,
defines the interrelations among 11 types of texture analysis methods. A novel unification
of the different methods defines a framework of transformation and representation in
which three major classes of transform matrices capture texture information of increasing
coherence length or correlation distance: the spatial domain method (co-occurrence
method), the micro-structural method (run-length method), and the frequency multi-channel
method (Fourier spectrum method).
A more concise vector representation of a selected transform matrix is then needed for
input to a classifier. Unlike traditional methods, which use various special functions to
describe the properties of each transform matrix, a new approach directly applies a principle
component analysis technique to the transform matrix. The Karhunen-Loeve Transfonn
(KLT) extracts a vector of dominant features, optimally preserving texture
information in the matrix. This approach is made possible by the introduction of a novel
Multi-level Dominant Eigenvector Estimation (MDEE) algorithm, which reduces the
computational complexity of the standard KLT by several orders of magnitude. The statistical
Bhattacharyya distance measure is then used to rank dominant features according to
their discrimination power.
Experimental results of applying the new algorithm to the three transform matrix classes
show a strong increase in performance by texture analysis methods traditionally considered
to be least efficient For example, the power spectrum and run-length methods now
rank among the best. Using the same MDEE algorithm, the three extracted feature vectors
are then combined into a more complete description of texture images. The same approach
is also used for a study of object recognition, where the combined vector also include
granulometric; object-boundary, and moment-invariant features.
In most classification experiments, a simple statistical Gaussian classifier is used. The
plankton object recognition experiments use a Learning Vector Quantization (LVQ) neural-net classifier to achieve superior performance on the highly non-uniform plankton
database. By introducing a new parallel LVQ learning scheme, the speed of network training
is dramatically increased. Tests show a 95% classification accuracy on six plankton
taxa taken from nearly 2,000 images. This result is comparable with what a trained biologist
can accomplish by traditional manual techniques, making possible for the first time a
fully automated, at-sea approach to real-time mapping of plankton populations.
Description
Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy at the Massachusetts Institute of Technology and the Woods Hole Oceanographic Institution May 1996
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Citation
Tang, X. (1996). Transform texture classification [Doctoral thesis, Massachusetts Institute of Technology and Woods Hole Oceanographic Institution]. Woods Hole Open Access Server. https://doi.org/10.1575/1912/5690